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AI Insights · Timothy · July 2021

Top 5 Idler Games on iOS in the US: Q2 2021 Performance

Discover the performance trends of the top 5 Idler Games on iOS in the US for Q2 2021, including download rates, revenue, and active users.

Top 5 Idler Games on iOS in the US: Q2 2021 Performance

The second quarter of 2021 saw intriguing trends among the top 5 Idler Games on iOS in the United States. This report, based on Sensor Tower data, reveals the performance metrics for Egg, Inc., Weed Inc: Idle Tycoon, Craft Island, Idle Workout Master: Boxbun, and Hooked Inc: Fishing Games.

Egg, Inc. from Auxbrain, Inc. experienced fluctuations in weekly revenue, starting at around $118K at the beginning of April and peaking at approximately $128K in the week of April 5. Revenue dipped to nearly $97K in late May but recovered to around $112K by the end of June. Weekly downloads showed a consistent pattern, reaching a high of 70K in late April and stabilizing around 63K towards the end of June. Active users varied, peaking at about 1.09M in mid-April before declining to around 931K by the end of the quarter.

Weed Inc: Idle Tycoon by Metamoki Inc. had steady weekly revenue, starting at $80K and peaking at $83K in early April. Revenue saw a slight dip in late May but finished strong at approximately $72K by the end of June. Weekly downloads saw highs of around 58K in mid-April and 56K in late May. Active user numbers peaked at approximately 177K in mid-April before stabilizing around 142K towards the end of the quarter.

Craft Island, released by HOMA GAMES, showed varied revenue trends, starting at $10K in late March and peaking at about $13K in late May. Downloads also fluctuated, reaching 82K in late May and then dropping to around 15K by the end of June. Active users mirrored this trend, peaking at 234K in late May before declining to roughly 66K at the quarter's close.

Idle Workout Master: Boxbun from EZ Games had a notable increase in downloads, starting at around 28K in late March and peaking at approximately 58K in mid-June. Active users also saw growth, reaching a peak of 73K in mid-June before settling at around 32K by the end of June.

Lastly, Hooked Inc: Fishing Games by Lion Studios displayed a steady rise in revenue, starting at $53K in late March and peaking at about $75K in late June. Downloads remained stable, with a slight increase to around 42K in mid-May. Active users saw an increase to approximately 190K in mid-May, stabilizing around 150K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021